http://www.d20srd.org/srd/magicItems/potionsAndOils.htm WebWands. Source Core Rulebook pg. 597 4.0. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Each wand holds a spell of a certain level, determined when the wand is created.
Wand of Cure Moderate Wounds - DDO Compendium
WebCost: The cost to brew a potion in NWN2 is equal to Caster Level * Spell Level * 50 gp. Level 0 spells cost half as much as a Level 1 spell. However, in the formula, Caster Level is NOT the character's caster level but the resulting caster level of the potion to be created. For example, a potion of Bull's Strength always has a caster level of ... WebExample. A fully charged wand of charm monster is normally worth 21000 gp, costs 10500 gp and 840 XP to create, and takes 21 days to craft. If you want to create a wand of charm monster with 25 charges using this feat it would cost 5250 gp and 420 XP and take 11 days; similarly if you had a normal existing wand of charm monster with 10 charges and you … sonic the hedgehog muscle growth
Wand of Cure Light Wounds I - Pathfinder Wrath of the Righteous Wiki
WebApr 22, 2003 · The DMG seems to assume lowest possible caster level. The highest possible caster level for each respective cure spells nearly doubles it's effectiveness. Example Potions: Cure Light Wounds CL1: 1d8+1 (avg 5,5), 50 gp. Cure Light Wounds CL5: 1d8+5 (avg 9,5) Cure Moderate Wounds CL3: 2d8+3 (avg 12), 300gp. Cure … WebContextually, Bob's correct. If the campaign is a series of tombs of horrors, then that ring of cure light wounds is an item beyond price. If the party can't leave the dungeon to … WebWand of Cure Moderate Wounds. Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every … small kitchen remodeling home